#version 330 core

uniform sampler2D diffuseTexture;

in VsOut
{
	vec3 position;
	vec3 normal;
    vec2 uv;
} vsIn;

out vec4 fragColor;

void main()
{
	vec4 diffuseColor = texture(diffuseTexture, vsIn.uv);
    fragColor = diffuseColor;
}
